mysuper.blogg.se

Area dmg vrs damage range
Area dmg vrs damage range











area dmg vrs damage range

The portion of damage depends on the amount of speed the projectile lost during penetration. Only a portion of the directDamage of the projectile will be dealt to the Hitpoint. In this case the Hitpoint will receive 100% of the directDamage (directDamage = (Hit - indirectHit)*speedmodifier ) of the projectileĬase A: In contrary to Case B, the projectile completely penetrates the FG. Only a hitpoint's minimalHit and explosionShielding values can protect against indirectHit reaching through armor to cause damage.Ĭase B: The projectile does not penetrate through the entire FG. As the diagram shows, armor (in the form of fire geometry) can protect against direct damage-but indirectHit damage can easily occur without penetration (especially when indirectHitRange is large). Attack E is an example of an indirectHit attack. In the diagram above, attacks A-D are examples of direct attacks (indirectHit & indirectHitRange = 0). In Simple terms: an attack must simultaneously penetrate both fire geometry and a hitpoint radius to cause the most damage to a vehicle. HitPoints defined in its config.cpp file.Fire Geometry modeled in its P3D file and.For damage to occur, a vehicle must have: It's important to understand that penetration and damage are not exactly the same thing in Arma 3-they have a slightly indirect relationship. Sometime in Q1 of 2015, the RAM information will be removed from this page and relocated to its own wiki.

AREA DMG VRS DAMAGE RANGE MOD

This page was initially based on Olds ( talk) research during the creation of the Real Armor Mod ("RAM").

  • 8 Concluding Remarks on Armor & Penetration in Arma 3Īn ongoing investigation on how damage and armor actually works in Arma 3.
  • 7.3 Weapons Combining Hit and indirectHit.
  • 6.3 Hitpoint Placement for Damage Consistency.
  • 6.2.3 Hitpoint Placement Recommendations.
  • 5.4 Limits & Peculiarities of the Penetration Sim.












  • Area dmg vrs damage range